![]() ![]() Game feature: In-game screenshot capture.3D Engine: id Tech 3 (Quake III: Arena).雷神之锤III:竞技场 - Simplified Chinese spelling The only difference between Quake III: Arena and the limited Elite Edition is the tin box packaging. As with Quake II, the vanilla version of the game was eventually heavily tweaked by the players' community with all-new tournament features (including voting, referees, banning, netcode updates), as it was used in professional Pro Gaming tournaments for almost ten years. The single-player part only serves as a diversion for the online multiplayer options, with modes such as duel, team deathmatch (TDM), capture the flag (CTF), and more. Not everything was kept - the double-jumping from the previous titles was removed for instance, but replaced with new tricks. The game offers more speed than Quake 2, but it is not as fast as the original Quake. Advanced players use techniques such as rocket jumping, strafing, and circle jumping to quickly get around areas. As with the other Quake games, it is known for its freedom in movement. The different arenas are also filled with health bubbles, complete sets of armour and armour shards, the well-known Quad Damage power-up, ammunition, and specials such as Mega Health, Haste, Invisibility, a powerful Battlesuit, and more. Each weapon has specific advantages, ranging from the amount of damage to reloading times and the ability to hit-scan opponents. The player's arsenal consists of new and familiar, but redesigned weapons, including a gauntlet (melee attacks) and a machine gun as the spawn weapons, a shotgun, plasma gun, lightning gun, rocket launcher, railgun, and BFG. Compared to the previous titles, the colours and general design of the game are much brighter and it shakes off the dominant shades of brown and grey the previous titles in the series were known for. The offline part takes the player through a number of one-on-one and team-based challenges against AI-controlled opponents, slowly ranking upwards in difficulty, as the character of the player's choosing. As long as you have better luck booting from USB than I, this approach should work.The third game in the Quake series is a departure from the previous games, focusing exclusively on multiplayer arena fighting with no story-driven singleplayer part - directly competing with Epic Games that did the same with the contemporary Unreal Tournament. As far as booting frm USB goes, good luck, many people can but I've not been able to boot from USB yet, even on a notebook that has a USB boot option. ![]() ![]() I didn't see any problems at all during play (I didn't expect to, but was wondering about it none the less), so as long as you are talking about a hard disk and a USB2 (not USB 1.1) interface, then Quake is playable. Switching maps is somewhat slower, but not as bad as I expected (I have a very low opnion of USB). Running from the OS on the main hard disk and then running Quake III from the USB2 hard disk, Quake starts noticably slower, but it does start and if you can live with the slow start it's not bad. But I decided to test this, particularly since I had just copied my Quake 3 arena directories to a USB drive in preperation of changing out the hard drive in my notebook. Going to try to get it to work on a usb drive.Well, my first thought was that even a hard drive on USB2 would be too slow (I sure hope you mean a hard drive and not a USB flash drive). If it does work, or even playing Quake from a baseq3 saved on DVD works, please let us know. Easy to determine if the concept is viable before getting into a complete remaster. If you can't run it and get acceptable performance that way then it doesn't seem like you are likely to do any better putting the OS and Quake III on a live DVD (which will be a larger resource drain on the system). At the very least I would suggest copying your entire Quake III Arena and baseq3 files to a read only media like a DVD and trying to run quake from there. I'm a big Q3 fan, but this doesn't seem the most partical thing to attempt. And the Q3key file seems to be writen to even though the key never changes (looks at the last modified date on your Q3key file). Also Quake wants to be able to modify the config file and perhaps other files (at the least a games.log file). A slow device here like a DVD drive will have a big impact on game play (I would expect that by the time you get into the game other players would already have several kills). Quake III loads a lot of info from the pk3 files both when it starts and when a new maps starts. I'm not at all clear that this is a very wise or useful move though. I would suggest that you start by reading over a lot of the old posts in the remastering forum, and there is also a Knoppix remastering section in the wiki (documentation link near the top of the page). ![]()
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